LightStone capabilities

LightStone provides complete, but easy to use, access to research level spectrometric simulation opportunities. It may be used, with intuitive ease, by

LightStone consists of more than 300 blocks that range from intuitive implementations of simple optical components, and very complicated sub-systems, all the way through blocks that allow users to directly input any possible static or dynamic optical vectors or matrices. As a consequence of the wide range of blocks provided in the LightStone libraries, users can easily find their own "comfort level" in spectrometric simulation. This process is also greatly facilitated by provision of more than 100 free, annotated models that span the difficulty range from novice modeller to University level researcher. For cross-platform purposes, the LightStone library names are the same on both platforms:

LightStone library names (same on both platforms)
 Macintosh  Windows-based PC
General1.LIX  General1.LIX
 General2.LIX  General2.LIX
 Monochrome.LIX  Monochrome.LIX
 Polychrome.LIX  Polychrome.LIX

To accomodate a wide range of possibilities and user preferences, LightStone offers the following capabilites:

User choice of optical calculus

Users may choose that optical simulations be performed using either the Jones optical calculus or the Mueller optical calculus, since both are completely implemented. Users who wish to avoid contact with the optical calculus may simply use the default choices of optical calculus.

User choice of simulation chromaticity

Users may specify a purely monochromatic simulation, simply by using optical components exclusively from the Monochrome.LIX library in LightStone. Alternatively, users may specify polychromatic simulation, with the number of user-specified colors modelled ranging from 1 through 100,001. These polychromatic simulations simply require optical components exclusively from the Polychrome.LIX library in LightStone.

User choice of wavelengths or wavenumbers

In polychromatic simulations, users may specify that the modelled colors be specified either in wavelengths, with nanometer units, or in wavenumbers, with reciprocal centimeter units.

Source code for all blocks

Source code is provided for all blocks in all of the LightStone libraries. This makes it easy for users to see exactly what is going on and to prepare modified blocks, program desired new blocks, etc.

Non-optical simulations

For simulations that do not involve optical blocks, LightStone provides two libraries, General1.LIX and General2.LIX, of non-optical blocks. LightStone's non-optical blocks are fully compatible with the continuous process blocks in Extend's provided libraries. LightStone blocks